﻿using System;

namespace JamesZhao.Engine.Graphics.Effects
{
    public class VerticalBlurMaterial : BlurMaterial
    {
        private const string EffectPath = ShaderPath + "Blurs/Vertical.fx";

        public VerticalBlurMaterial(GraphicsDevice device)
            : base(device, EffectPath)
        {

        }

    }
}